For hard knee it's all easy. For Impact and Ratio R:Personally I really like percentage that controls how much of the input gain increase is applied as gain reduction. It works fine at very low values, it works fine at very high values and it feels very natural and "perceptually linear" in a sense once you get used to it... and the numbers are much more logical, the difference between 2:1 and 4:1 (ie. 50% and 75%) actually sounds like a much bigger difference than the difference between 10:1 and 20:1 (ie. 90% and 95%) even though the magnitude of the numbers in traditional ratios suggest exactly the opposite... where as a percentage (IMHO) gives a much more reasonable numeric predictor of how much the sound will change.
FF: Impact = 1 - 1/R
FB: Impact = 1 + R
Gain Reduction = -Impact * min(0, THR-INPUT)
Works for any desired ratio, so what I was writing in the start was misleading. Meanwhile I figured it out.
Statistics: Posted by synthpark — Wed May 08, 2024 5:03 am