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Effects • Re: Is there any material to learn about how to accurately emulate 'space' for films and games

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Also convolution reverbs use recordings of tones in real places to recreate reverbs.
This. Unreal game engine, and game-audio middleware like FMOD and WWise have convolution reverb built-in for this reason.

For film etc, recording IR of a location should maybe be as automatic as recording roomtone.

https://www.google.com/search?client=fi ... ion+reverb

Statistics: Posted by whyterabbyt — Fri Jul 26, 2024 1:48 pm



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