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DSP and Plugin Development • Re: How can I, as a developer, support Linux users without a heavy investment or risk?

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Not to be an "idea guy" who comes up with things for other people to do; however,

At this stage I'm thinking it would be nice if WineHQ had a specialized wine-audio branch that was more predictable (slow-to-change) and focused than wine-staging, which could serve as a single target for current Windows plugin developers.

Maybe then more Windows plugin devs could coordinate with CodeWeavers and WineHQ devs even if just to say: "These are the dlls and functions that we target for audio and graphics in our plugins" -- instead of volunteer fans poking the various black-boxes to see what works and what doesn't.

[On a side-note, I imagine CodeWeavers already has analysis tools that could help with such determinations, but it might be a matter of getting written permission from the devs to analyze their plugins that way.]

Maybe as a parallel to Proton and ProtonDB for games, even before a wine-audio branch is realized, there could be a Wine-AudioDB where results of what works (i.e., winetweaks and overrides) could be collected, and maybe those could also be collected in a way that commonalities and other patterns could be easy to discover.

But sure, it would be fair for Linux-interested Windows plugin devs to say, "It has been reported that our plugins work well with wine-music through yabridge (or other bridging apps) on Linux in some cases, but we can't guarantee success in all cases" (or similar).

Statistics: Posted by havran — Mon Oct 07, 2024 2:51 am



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