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Effects • Re: GReverb free

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am i correct in guessing:
- early shape = density buildup+diffusion setting?
- damping = reduce high frequency decay time
- bass freq = low frequency decay time multiplier
- brightness = post-reverb eq (bell or shelf?)
- high/low cut = post-reverb lpf/hpf

really enjoying the reverb, and appreciate the parameters added for 1.0. nicely done. is there a specific unit or algorithm you've drawn inspiration from?

Statistics: Posted by ajawasthi — Wed Jan 15, 2025 11:58 pm



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