For pixel graphics, I would use .png filmstrips and for vector graphics, I would use .svg and do the rotation or translation or whatever transformation is needed in the code. But then, I have not yet used any graphics files for GUI stuff so far (I render my GUIs programmatically), so I have no idea, if that advice is any good. ...and if you want to go with vector or with pixel graphics - that's a design decision, you'll have to make. Both have pros and cons. Vector graphics are freely scalable without quality loss, pixel graphics are guaranteed to look the same everywhere because no renderer is involved to display them and the graphic designer has more freedom to do more advanced stuff (like, say, 3D raytraced stuff or whatever).
Statistics: Posted by Music Engineer — Thu Feb 29, 2024 2:46 pm